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+/*
+ * Copyright 2021 David Phillips <david@yeah.nah.nz>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include "test_runner.h"
+#include "unity.h"
+
+/* unity requires these, even if empty */
+void setUp(){};
+void tearDown(){};
+
+int main(void)
+{
+ struct test_fn *tests = list_head(struct test_fn, test_list);
+ size_t count = list_entry_count(struct test_fn, test_list);
+ printf("Suite has %zd tests\n", count);
+ UNITY_BEGIN();
+ for (size_t i = 0; i < count; i++) {
+ UnitySetTestFile(tests[i].file);
+ UnityDefaultTestRun(tests[i].fn, tests[i].name, tests[i].line);
+ }
+ return UNITY_END();
+}