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#ifndef __CONSOLE_H
#define __CONSOLE_H
#define console_width 80
#define console_height 25
#define console_x_pos (console_pointer%(2*console_width))
#define console_y_pos (uint8_t)(console_pointer/(2*console_width))
#define COLOR_BLACK 0x0
#define COLOR_BLUE 0x1
#define COLOR_GREEN 0x2
#define COLOR_TEAL 0x3
#define COLOR_BROWN 0x4
#define COLOR_PURPLE 0x5
#define COLOR_GOLD 0x6
#define COLOR_BRIGHT_GREY 0x7
#define COLOR_BRIGHT_GRAY 0x7 // Alias for grey vs gray
#define COLOR_GRAY 0x8
#define COLOR_GREY 0x8 // Alias for grey vs gray
#define COLOR_BRIGHT_BLUE 0x9
#define COLOR_BRIGHT_GREEN 0xA
#define COLOR_LIME 0xA // Alias for lime vs bright green
#define COLOR_AQUA 0xB
#define COLOR_RED 0xC
#define COLOR_PINK 0xD
#define COLOR_YELLOW 0xE
#define COLOR_WHITE 0xF
char* console_buffer;
uint16_t console_pointer;
uint8_t console_color;
void console_init();
void console_update_cursor();
void console_clear();
void console_set_colors(uint8_t fg, uint8_t bg);
void console_set_color(uint8_t fg);
void console_print(char *string);
#endif
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