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authorDavid Phillips <david@sighup.nz>2017-02-18 15:07:47 +1300
committerDavid Phillips <david@sighup.nz>2017-02-18 15:07:47 +1300
commitcbffd522bf85c0acd15c630a62eb7c0e0c36b6df (patch)
tree34bd26e16574c19565e68eb79d1eead4293caf9c
parentd356d2bea1a5c0012bf6ef746a90f86b2076d9c2 (diff)
downloadfractal-gen-opencl-cbffd522bf85c0acd15c630a62eb7c0e0c36b6df.tar.xz
Tidy performance data, disclose float size difference
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1 files changed, 5 insertions, 8 deletions
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@@ -22,11 +22,8 @@ than CPU, but once you start upping the image size and detail, a modern GPU
will provide endless benefit over a modern CPU.
For example, using the CPU-based fractal-gen, a 10240x10240 pixel image at
-1000 iteration cutout per pixel, the image will complete in just under 4
-minutes when running on all 32 threads of a dual-Xeon E5-2670 setup. Compare
-this to the runtime of this software on a (much cheaper) NVIDIA GTX 1070; about
-0.5 to 1 second.
-
-The gap only widens with more detail. Keeping the same image dimensions and
-climbing up to 10000 iterations, the Xeons will take 2200 seconds; just under
-37 minutes. The GTX 1070 takes just over 1 second.
+10000 iteration cutout per pixel, the image will complete in about 2200 seconds
+when running on all 32 threads of a dual-Xeon E5-2670 setup. Compare this to
+the runtime of this software on a (much cheaper) NVIDIA GTX 1070; 1 second.
+
+This is using single-precision floats on the GPU.