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authorDavid Phillips <david@sighup.nz>2017-02-16 23:43:15 +1300
committerDavid Phillips <david@sighup.nz>2017-02-16 23:43:15 +1300
commit35f40f78b773ba8abc46e7232cddd3a1b3a8b9c2 (patch)
tree09c032a76bea84e97a66ed9819c4f12e9299161d
parent1c2d448e649e5b57c10da7fa42a3d8146dd74cf3 (diff)
downloadfractal-gen-opencl-35f40f78b773ba8abc46e7232cddd3a1b3a8b9c2.tar.xz
Add real data to README
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@@ -20,3 +20,9 @@ image is a negative of that which comes straight from the software.
Such a small, low-detail image will not provide a case for using GPU rather
than CPU, but once you start upping the image size and detail, a modern GPU
will provide endless benefit over a modern CPU.
+
+For example, using the CPU-based fractal-gen, a 10240x10240 pixel image at
+1000 iteration cutout per pixel, the image will complete in just under 4
+minutes when running on all 32 threads of a dual-Xeon E5-2670 setup. Compare
+this to the runtime of this software on a (much cheaper) NVIDIA GTX 1070; about
+0.5 to 1 second. The gap only widens with more detail.